
Secret: Recovers 5 Focus per enemy hit.įires three bolts that deal damage to a targeted enemy. Stage 3: Bounces between enemies within 8 meters and absorbs some damage dealt as HP.Stage 2: Does additional damage to Burning enemies and stacks more Ember on them.
Secret: Creates one Flame Orbit on critical hits.
Stage 1: Detonates on five Ember stacks. These stacks can essentially be consumed by other skills such as Impact and Short Fuse to increase the damage those skills do. Ember lasts for 10 seconds, and its timer is reset each time you reapply the effect. This ability stacks the Ember effect debuff on the enemy target, which you can stack up to five times. Shoots a bolt of fire at the targeted enemy from a distance. At 3 stacks, inflicts Chill on enemy when hit. Frost Orbit: Recovers 1/2/3 Focus on hit. Fire Orbit: When hit, inflicts 3%/6%/10% damage and 1 Ember on enemy. You can have both elements active at once for a max of simultaneous three Fire Orbits and three Frost Orbits. However, once three Orbits of one element are stacked, you cannot reset the timer even by using Fire Fury or Frost Fury again, and thus must let it run out. For example, if you have 12 seconds left on a Frost Orbit, you can stack it again to go back to 30 seconds (with double the beneficial effects). Later on, other skills and upgrades for skills also generate Orbits.Įach Orbit lasts 30 seconds upon activation, and the timer is reset when you stack another one. Upon successfully landing a hit with either, it will generate the appropriate Orbit. Each can be stacked up to three times and grant bonus effects to the character.įire Fury and Frost Fury are activated by scoring a critical hit with a Fire Mode or Frost Mode skill, respectively. After gaining the Fire Fury and Frost Fury skills, the Force Master has a chance to generate Fire Orbits and Frost Orbits, which manifest as small, glowing red or blue orbs that float around the character. Later, Force Masters will need to familiarize themselves with the concept of Orbits. Using any Frost Mode skill will apply the buff again (including the skill that brought the Force Master into Frost Mode). Frost Mode: Automatically gain a five second buff that increases Defense by 10%. Fire Mode: Automatically apply a stack of Ember to any enemy that delivers a critical hit to you. Stances last ten seconds and are refreshed by using a skill that places you in a stance. For example, using Blazing Palm will switch you to Fire Mode, thus allowing you access to skills such as Blazing Wall and Short Fuse. Each stance has its own minor benefit to being in it, as well as skills that they can only use while in one or the other. These will recover over time or by using certain skills that refill one's Focus.įorce Masters have two stances depending on what skills they use: Fire Mode or Frost Mode. A Force Master has 10 units of Focus to spend. AUTO MOUSE CLICK BLADE AND SOUL SERIES
The Jin are the only race unable to choose Force Master as a class.įorce Masters use a resource called Focus to use their skills, represented by a series of circles beneath the HP bar. This class can be played as three races: the Yun, the Gon, and the Lyn. Overall, FMs are typically considered to have an intermediate difficulty level of gameplay. Thus, most FMs prefer to outmaneuver their enemies either by freezing them in place or using a well-timed dodge to re-position themselves. Although FMs can render themselves virtually immune to ranged attacks, they lack a repeatable block/counter at lower levels. Their fire attacks follow a fairly simple and straightforward pattern while their ice abilities only come into play when the situation calls for it. In choosing a FM, you will find versatility and great damage potential, making you both an excellent party member and a capable solo player.Ĭompared to other classes, especially melee characters, Force Masters have a rather modest learning curve. To walk the path of a Force Master, one must be wary of using the two stances together, lest they should accidentally cast the wrong spell at the wrong moment. Within the lore of Blade and Soul, FMs epitomize the nature of duality, owing to their distinct fire and ice stances which they use for damage and defense/utility, respectively. Using bangles to cast elemental projectiles, FMs effectively function as mobile "gunners" by relying on movement and positioning in order to kite around their enemies without compromising DPS. The Force Master (aka FM) is a ranged class that excels in dealing strong, continuous damage while offering moderate amounts of crowd control and utility.